As for me, I am concentrating on my military and attacking strategy and it seems working now as i gathered around 65000 points within lesser than 2 months and reached within the first 25 in Greifental. Early Middle Ages Required Forge Points: 345 Frame Houses + Tanning (12/18) Mounted Archers + Economics (25/26) . Do 4hrs normally and 8hrs resource productions when you go to sleep over a full day/two-day production. Once we unlock the great sword warriors and heavy knights, we are no longer a sitting duck and easy target for our foes. From Forge of Empires - Wiki EN. This is due to their speed and defense. Forge of Empires, you will know that your Forge of Empires Military Strategy is essential. Unfortunately, it won't allow you to develop so quickly. Follow this method and only build what you need to carry on until you complete the quest to take over the entire second zone and receive your stone thrower. We can easily fit several archery ranges into our city, easily, and without cluttering the landscape. For these battles, we advise long-ranged units. They have an awesome range of 7 tiles, and even more impressively, they will frequently hit the defending army even if it is moving away. Premium Powerups . On the other hand the longer the build time the less efficient the yield. Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. From the auction I look for upgradable items from past events: Tholos and Grand Bridge, for example. Don't scout the provinces marked in red. The game was initially released on 17 April 2012 (open beta phase). You should look over the first three sections and then pick only the one section between Section Four A and Section Six B that you are interested in and then proceed to Section Seven. The fourth unit in line to unlock is the infantry-ranged unit: Grenadiers. When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age. and I see little use for the stone thrower. The events are alright but there's a lot of dead air compared to games like Traffic, Raid, etc. Terrace farm good for FP without needing motivation but get those from GE. This is the era when the game's difficulty really begins to take off, so it is especially useful to follow these strategies. Suggested route that avoids triggering the InA Bonus questline. From Forge of Empires - Wiki EN. At the time in which you unlock Trebuchets, around the late High Middle Ages, you will be presented with the option to either stick only with crossbowmen, or build 2 Trebuchet camps. We are passionate about Forge of Empires and love sharing everything we learn about the game. The benefit of them however is that they can do this even without moving. However, you can only have 100 FP at most (if you harvest quickly, you might be able to go over that limit just a bit as the system is slower then your finger swipe). In contrast to your normal town, you will need diplomacy to unlock certain buildings. Now we will outline the ultimate defense to beat. PVP sucks imo but ymmv. This is because on my server there is no one else to trade resources with and the NPC rate of 10/1 is horrible. At this point you will probably upgrade to Frame Houses which have a slight drop in gold generations for a great increase in population size. On the research screen look at the green lines, these show which previous tech are required for the the tech that you clicked on. To get TE troops, scout the TE map, but don't abort/complete a side/recurring quest that isn't "Truth or Dare" yet! Are you willing to be chained to your computer to unload houses every fifteen minutes? Deploying 8 musketeers in our defense will likely be our first potential possibility. from The Forge of Empires team on 11/28/22 at 12:00 am . Save your gems to finish off research that you need to move on. In large numbers, Field Guns can be devastating. Still a good try though. For an easy fix, you can use the market feature to trade goods between other players. More if you frequently fight. If you are usually on more often you should lean toward the fast track houses. Only 2 techs are needed before receiving Hover Tanks. I agree with Lodroth , the efficient ways are different for different individuals. Intro abbreviation chart), Added Total Units Available charts to each section, with troop images (where possible), Added Negotiation Cost charts to most sections, Learned the forum limit for images per post is 35 (wanted to add goods images to the negotiation charts, can't do that due to this), Simplification of the two PE troop sections into one, longer section, Created tools to help create formatted tables, Tools updated for game data collection and formatting, Finally broke down troops by techs needed to research for every single section, Improved clarity of information in some sections, Added first fully-custom story flow chart (InA), Added AF Combination Route map screenshot, Fixed TE Troop information (hopefully, thanks to, Added part to Introduction to read through an entire section before following the guide to reduce mistakes, Updated cMap screenshots, now custom labeled maps rather than basic screenshots, Per above, added map to FE to know which provinces are Danba's, Fixed Combination Route info for AF troop info (Thanks to, Added blurb about receiving CE helicopters in ME, Added section on when it is possible to return to the PME story after getting troops from higher ages, Added blurb about when it's ok to do RQs/side quests when pushing CE-FE map, Consolidated all sections pertaining to the same thing into one section, Custom-made cMap diagrams to illustrate specific provinces, Many small updates and improvements to content, New techs required chart for easier planning. 1 No Age; 2 Bronze Age; 3 Iron Age; 4 Early Middle Ages; 5 High Middle Ages; 6 Late Middle Ages; . In this situation, I initially go for three as soon as possible and expand to six when resources and space allow. Thanks and I completely agree, although I don't have another idea >.<. Your neighbors defenses will not stand a chance in battle! If you know you will not be back in time to collect when your houses are ready pick a longer time for your supplies. But once you learn it, then stop. The second video in the era fighting series, this one is much shorter though as Inno did not add many new metrics between Iron Age and Early Middle Age. I can't remember if this one had a time limit or not, (I don't think it did,) just that you have to reach the middle ages and I'm not sure if it's specific middle ages or the middle ages in general (there's early, mid, and late.) You can take your defensive army out to do some small battles. Perhaps the biggest perk to Archers, is that the buildings in which they are deployed from, archery ranges, only takes up 4 squares of space per building. Become a ruler of the Middle Ages and lead your people to honor and glory in Tribal Wars! Each Great Building have levels. Having troops waiting will increase you combat readiness. Also, negotiations require High Middle Ages goods. So do you think this is worth it for the time it takes or should I maybe wait and see if it goes a little higher? Not as long as what I'm doing (I stopped caring and I'm playing it casually lol,) but it takes a while because of the 50 wine requirement that you need along with the 20 marble. Tribal Wars 2 - build and fortify your medieval castle. If you manage to get land that has resource boost requirements, it makes this game a lot easier, but you need to claim said land first, which takes a while (time, combat men, and/or resources.) When aging up, it is important that your progress on the continent map is sufficient enough . An additional tech needs to be researched if the player has not yet researched Military Tactics. Dragoons seem to do very well against all units but are more optimal against musketeers. Wait. Complete the next few story quests, and you will get the snipers. For the most part, players adopt long-ranged units including Trebuchets and cannons into their offense. Typically about a third of my city is covered in houses. What's missing is that you need 1000 gold on top of all of this and it's not even 100% guaranteed you will get the item you want. But if you don't play to take part . For example, in order to unlock Monarchy, you must pay 30 gold and 70 jewelry. Raino on YouTube just upload a video explaining how to avoid the tech block in CE to get hover tank in PME. Only need: collect 20 goods, finish 15 15 minute productions and spend 12 forge points, which is doable. For a better experience, please enable JavaScript in your browser before proceeding. Once you get the boost up on the map, you can get 5 in 4 hours, which helps dramatically. When it comes to upgrading, Crossbowmen provide new benefits to archers in regards to damage and also in their defense. Required fields are marked *. This is the only thing that you need worry about. Basically, they can kill nearly any unit in one hit, but as soon as they are hit by even a Spearfighter, they transform into another one of your units. What is the Early Middle Age? These will be your primary or only houses until the middle of the Iron Age when you will want to research and upgrade to Cottages Cottages will carry you into the Early Middle Ages. Press question mark to learn the rest of the keyboard shortcuts. They require a lot of city moving and do not provided enough of an increase to be worth the effort in my opinion. Any others in Iron age can be safely skipped. Once I finish it I'm update everything since I'm at the very end and in marble production hell lol. It may not display this or other websites correctly. This gives you back 12 population points. Small talk always helps. Thread starter DeletedUser8414; Start date Nov 1, 2012; DeletedUser8414. But I have seen this from doing more research on the game. (A Runestone for Vikings, A Potted Plant for Ancient Egypt, and a Toro for Feudal Japan.). Looks Great Haydis ill work my way through and see what I never knew lol. Take only one out of two of Che's provinces (Rung Chien Dau or Cai Chet Nui), Take a complete province next to the provinces above, Only negotiate Che's provinces. This is the least efficient option but will maximize your supply generation for your play style. For this reason alone, the attackers army will be damaged almost every time. Secondary Resource Generators Things like like vineyards and lumber mills are something I am still working out. There are three bonus provinces owned by Bogdan the Beast: Galgenschlucht, Todespass, and Steilsturz. Technology Required Forge Points Required Coins Required . Tribal Wars 2 - build and fortify your medieval castle. 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